RADAR controller tower

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RADAR controller tower

Post  Wolverine on Sat Jul 05, 2014 4:39 pm

What do people think of this idea:

I could set up an airfield at the very extremity of the map for both sides that has access to ALL RDF / FREYA contacts. This would allow a pilot sitting at that airfield to monitor all traffic at once rather than jumping around to separate airfields, but would be far back enough that it wouldn't really be a viable place to simply loiter at 25,000ft and then tear off after the raid.

I think I could set this up. Thoughts?

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Re: RADAR controller tower

Post  Ezzie on Sun Jul 06, 2014 1:20 am

I think this would be a good idea Wolverine. At present we on the LW side spend the first 30 mins or so bouncing between bases calling up ground control to get the picture. It's no real hassle but if this could be done from a central location that would mean less spawning in/out.

At the risk of being shot by my own side - I find tab 7 1 is often more useful than the Freya in terms of vectoring onto contacts, although it doesn't provide the other info that Freya provides. But it's prob less realistic than the Freya and part of me would prefer to not have the Tab 7 1 option available. I could just not use it but the other part of me that wants to find the human flown aircraft always wins out in the end, especially when I'm in hot pursuit.

As a mission builder how much control do u have over tab 7 1? Can u disable it or configure it to only provide readouts within a certain range of radar sites?

I'd be interested in what other people thought about tab 7 1. I use it all the time on atag and have no issues using it there. But seeing we are striving for a more historical experience here I'm wondering if its a bit out of place?

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Re: RADAR controller tower

Post  Old Crow on Sun Jul 06, 2014 2:05 am

As a total noob to the campaign I get totally confused with the Freya and tab 7-1 information it gives, we were all over the map at different airfields and I had the hardest time understanding what the picture was.  We would get in an area and there was no AAA goiing off anywhere and no aircraft in sight.  I would hit tab 7-1 and it would tell me the flight was at 330° at 30km, I'd turn my aircraft left to a bearing of 330 and fly, and immediately tab 7-1 again and get the 330° at 30km.. I would do that until I had done a complete 360° turn. I have seen in some missions it actually gives an intercept course to fly to the detected flight of enemy aircraft, which would be exactly what a real ground station would be doing.  Unless of course YOU were flying below RADAR coverage and sneaking in.....lol. I'm going to have to get a lot more experience with this game and the RADAR ground control to get the hang of it. Enjoyed the mission and company on LW side. Looking forward to next Saturday.

Cheers

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Re: RADAR controller tower

Post  Wolverine on Sun Jul 06, 2014 10:35 am

It will take some time to get used to it. It's a different way of playing.

The FREYA system is located under the 'Mission' option (Tab-4) and has a lot of capabilities, including being able to locate friendlies if you're trying to rejoin them. It'll have weather conditions as well to help you take off in higher wind situations.

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Re: RADAR controller tower

Post  Old Crow on Sun Jul 06, 2014 12:49 pm

Higher wind conditions!................... hell I have a hard enough time now as it is............... I find the LW fields harder to use than the RAF fields.

Like you said, it will take practice.

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Re: RADAR controller tower

Post  Wolverine on Sun Jul 06, 2014 1:06 pm

Old Crow wrote:Higher wind conditions!................... hell I have a hard enough time now as it is............... I find the LW fields harder to use than the RAF fields.  

Like you said, it will take practice.

Old Crow

The weather on our server is randomized (within operational flight conditions) each time the server resets. So it's important to check the ambient conditions before take-off to ensure you use the correct duty runway. Some airfields might be too difficult to use in moderate wind conditions due to their orientation in which case they would be considered 'closed' to operational traffic and another airfield should be used to reduce accidents on the ground.

Cloud conditions vary as well which is more something that will affect attacking tactics and choices.

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Re: RADAR controller tower

Post  Old Crow on Sun Jul 06, 2014 5:52 pm

Some airfields might be too difficult to use in moderate wind conditions due to their orientation in which case they would be considered 'closed' to operational traffic and another airfield should be used to reduce accidents on the ground. wrote:
No joke.............. there's one I have the damnedest time getting airborne from.

I went into the server and messed around with Freya and would like some clarification on what they are saying.

"Mission Target Bearing: 060!: Range: 1 kilometer"
is this my position from the chosen Freya station?

"Fighters Bearing: 330! Range: 30 kilometers; Gaggle
It seems like this is the bearing and range from Freya. which is why I went in a circle last night and it never changed.

Like I said, confusing....

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Re: RADAR controller tower

Post  Wolverine on Sun Jul 06, 2014 8:03 pm

Old Crow wrote:
No joke.............. there's one I have the damnedest time getting airborne from.  

I went into the server and messed around with Freya and would like some clarification on what they are saying.

"Mission Target Bearing:  060!: Range: 1 kilometer"
is this my position from the chosen Freya station?

"Fighters Bearing: 330!  Range: 30 kilometers;  Gaggle
It seems like this is the bearing and range from Freya.  which is why I went in a circle last night and it never changed.

Like I said, confusing....

OC


This is not the FREYA system. This is the standard, unrealistic RADAR system that the game uses.

The FREYA system is accessed by using the TAB menu and pressing 4 for MISSION and 1 for FREYA.

You will need a window with the 'Server' information being displayed on your screen (use the 'right click' on the screen to create a new info window and then customize it to include Server').

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Re: RADAR controller tower

Post  |450|Devil on Mon Jul 07, 2014 6:20 am

1. I think that a single location in a rearwards airfield that offers connection to all that side's radars is an excellent idea. This would simulate an area defence HQ capability. Once this HQ detects an incoming raid, pilots could then spawn in to the appropriate sector airfield and scramble to intercept the raid. They could then TAB 4 1 etc with the appropriate sector radar to obtain intercepts to the incoming raid. If a side wished to continue to monitor the area defence radars- keeping in mind the first raid detected may not be the only raid or more importantly it mat be a deception or AI raid - then they could chose to have one of their pilots stay on the airfield to provide intercept directions and monitor / detect any other incursions.

2. I also suggest (if it is possible) that TAB 7 1 should be removed as non realistic - it is the equivalent of having an omni-directional airborne radar in each aircraft.
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Re: RADAR controller tower

Post  Old Crow on Mon Jul 07, 2014 8:11 am

Awesome, just did that in the server and it works nice. Still a lot to learn about the system.

Thanks guys

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Re: RADAR controller tower

Post  Wolverine on Mon Jul 07, 2014 9:19 am

I wish I could disable it, Devil. Trust me.

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Re: RADAR controller tower

Post  Ezzie on Mon Jul 07, 2014 3:58 pm

Wolverine,

I've noticed on atag that the tab 7 1 radar will stay locked on the first tgt it gets and stay with that tgt even if other tgts come closer. Sometimes a crash landed Blenny will remain un-de spawned for some time and tab 7 1 will remain locked on it.

So would something like this work do u think?

Delay spawning all red fighter and bomber aircraft except 2 (1 fighter and 1 bomber) by a minute or so. Get the 1fighter and 1 bomber to be detected by tab 7 1 and then make them land somewhere and not despawn for the duration. Theoretically this would mean that tab 7. 1 would stay on them and would thus be useless for us on the blue side. Would this work?

Sorry if u have tried this already.

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Re: RADAR controller tower

Post  Wolverine on Mon Jul 07, 2014 4:46 pm

Ezzie wrote:Wolverine,

I've noticed on atag that the tab 7 1 radar will stay locked on the first tgt it gets and stay with that tgt even if other tgts come closer. Sometimes a crash landed Blenny will remain un-de spawned for some time and tab 7 1 will remain locked on it.

So would something like this work do u think?

Delay spawning all red fighter and bomber aircraft except 2 (1 fighter and 1 bomber) by a minute or so. Get the 1fighter and 1 bomber to be detected by tab 7 1 and then make them land somewhere and not despawn for the duration. Theoretically this would mean that tab 7. 1 would stay on them and would thus be useless for us on the blue side. Would this work?

Sorry if u have tried this already.

Ezzie

Haven't tried this but the code to have one aircraft not despawn while others do to make sure the server doesn't fill up with dead aircraft would be a pain to write.

Those menus are coded into the game and I don't think I can disable them without mod support. The only thing I can think of is to use the honour system.

And, I honestly don't know why people use it anyway on our server. You get more info with our RDF/FREYA and it's more accurate too. The only reason to use it would be when you're outside your tower range and want to cheat or if you're worried the enemy is below radar detection height and also want to cheat :/

I say 'cheat' but I can't really decry anyone for using it since they included it in the game. As Devil says it's like having your own personal radar team in the nose of your aircraft, however, with no limitations on its range or effectiveness.

Spend some time with the FREYA system and I think you'll find that it's overall the far more effective and immersive tool.

The one thing that I think is a strike against our RDF/FREYA is that it requires you to have the server text on and included in that text is all the garbage notifications of aircraft being shot down, etc. Maybe one day an enterprising intelligent group will discover a way to clear that out and I will sing their praises.

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Re: RADAR controller tower

Post  Ezzie on Tue Jul 08, 2014 2:12 am

Ok thanks Wolverine.

I agree re Freya being way more immersive. I think I will try and wean myself off tab 7 1 and see how that goes.

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Re: RADAR controller tower

Post  92 Sqn. Reddog (QJ-R) on Fri Jul 11, 2014 4:41 am

Wolverine wrote:
Spend some time with the FREYA system and I think you'll find that it's overall the far more effective and immersive tool.

The one thing that I think is a strike against our RDF/FREYA is that it requires you to have the server text on and included in that text is all the garbage notifications of aircraft being shot down, etc. Maybe one day an enterprising intelligent group will discover a way to clear that out and I will sing their praises.

Lol. The thing about the TAB 7 1 system is that no one, and that includes TF, truly understands how it works. We've all seen fighters reported at 15miles and promptly been shot down by something that was clearly nearer!

The Radar scripting that is on 401 is far better than anything in game, and is tied to consequences too of course. You can't knock out TAB-7-1 by bombing a radar station for example.

And as for the garbage. Well. *wink.

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Re: RADAR controller tower

Post  Ezzie on Sun Aug 10, 2014 3:38 am

Wolverine,

Despite being Pk'd today by the Sunderland's excellent gunners I am actually happy with this as having the Sunderland airborne makes tab71 ineffectual in tracking the main effort and makes us rely on Freya which is much more historically correct. And this allows you to have some ability to achieve tactical surprise in some situations which is good.

If you put a fighter Blenny up in a similar manner this might take out tab71 for fighter tracking and leave us totally reliant on Freya maybe?  I would be ok with this as well.

Now we are getting more LW fighters I'm thinking tab71 might give us a slight perhaps unfair advantage, especially as we have obelisk as well. I can't speak for all blue though so there might other opinions re this.

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