Persistant Battle of Britain Campaign Dev Log

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Re: Persistant Battle of Britain Campaign Dev Log

Post  Wolverine on Sat Jul 18, 2015 1:08 am

Tweaked the timing again.

Also, found two bugs with the Greenwich and Paddington targets. The bomber files had the triggers for the ground destruction still in them so the triggers were firing twice and doubling the damage to the targets. Wouldn't have been noticeable on the server until the next load, but discovered the problem with a quick glance at the record keeping file and resolved it before anything went awry.

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Re: Persistant Battle of Britain Campaign Dev Log

Post  Wolverine on Tue Jul 21, 2015 10:55 pm

Looks like tuesday messed with the rotation again. I'll fix it for the Pacific run.

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Re: Persistant Battle of Britain Campaign Dev Log

Post  Wolverine on Wed Jul 22, 2015 11:00 am

Server restored to correct timings as of Russia/Asia zone.

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Re: Persistant Battle of Britain Campaign Dev Log

Post  Cassius Calhoun on Thu Jul 23, 2015 8:01 am

Hi Wolverine!
Could you check compliance aircraft type in AI bomber missions.
In particular, do not appear the sequence numbers of Ju87.

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Re: Persistant Battle of Britain Campaign Dev Log

Post  Wolverine on Thu Jul 23, 2015 4:28 pm

Identified the issue that appears to be having Luftwaffe pilots get captured by very capable swimmers in the BEF.

Now, if you ditch your aircraft mid-channel, you will take your proper chances with drowning or rescue.

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Re: Persistant Battle of Britain Campaign Dev Log

Post  Wolverine on Fri Aug 07, 2015 10:44 pm

Made a bug fix that was causing a reversal of the Spit Ia / Spit IIa production schedule (Spit IIs were being made earlier with Spit Ias made later in the battle).

Fortunately, no Spit IIa's were being produced anyway since we had to repair so many Ias :P

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Re: Persistant Battle of Britain Campaign Dev Log

Post  Wolverine on Sun Aug 09, 2015 1:55 am

Had a look at that bomber group and I think you guys just miscalculated their speed. All the bomber groups have been tweaked to make their speed much more approximating to player speeds in the same aircraft.

You'll need to coordinate your rendezvous by using the friendly contact reports as well as the document of briefings.

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Re: Persistant Battle of Britain Campaign Dev Log

Post  Wolverine on Fri Aug 14, 2015 5:26 pm

Server got out of whack again due to steam (grr) will have to restart it up tonight at Eastern timezone mission start.

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Re: Persistant Battle of Britain Campaign Dev Log

Post  ATAG_Dice on Sat Aug 15, 2015 12:51 am

Wolverine wrote:Had a look at that bomber group and I think you guys just miscalculated their speed. All the bomber groups have been tweaked to make their speed much more approximating to player speeds in the same aircraft.

You'll need to coordinate your rendezvous by using the friendly contact reports as well as the document of briefings.

Thank you for looking at that, makes sense.
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Re: Persistant Battle of Britain Campaign Dev Log

Post  Atag_Freya on Mon Aug 17, 2015 10:30 pm

Maybe you luftwaffe dipsh#^$ should stop screwing around on the runway. lololol
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Re: Persistant Battle of Britain Campaign Dev Log

Post  Wolverine on Sun Aug 30, 2015 1:22 am

Found a bug where the Convoy message was still broadcasting at the end of a mission to Red even though the point in the battle had passed when convoys were pulled out of the channel. No supplies were delivered. The message just came up with a blank cargo. Fixed it so it won't display when the battle passes that point.

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Re: Persistant Battle of Britain Campaign Dev Log

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